The task

Speaking Is the Part That Never Fits the Lesson

Reading, grammar and vocabulary have materials. Speaking usually has a page in the coursebook and whatever you invent on the way to class.

A good speaking task needs a situation, a partner who reacts, and a way to see who managed what. Building all three by hand, every week, is the part that does not scale.

That is the gap Sparrway closes, without asking you to change your programme.

What you need

Situations your learners will actually meet

Practice that continues outside the classroom

A result you can read in a minute


What gets in the way

Writing a new role-play for every topic

Learners who freeze once the script is gone

No record of who managed what

The answer

A Speaking Task That Prepares Itself

The situation, the partner and the follow-up: everything a speaking activity usually costs you is already in place.

What you get out of the box

  • Ready scenarios by topic and level
  • Assigned as homework in one link
  • Progress shown per learner
  • Your own scenarios in the editor
  • Characters that react to meaning
  • Mistakes that never stop the talk
  • Levels from A1 to C2 in one place
  • Group results on a single screen

Use cases

Four Places It Fits Into a Normal Week

Warm-up before speaking

Five minutes in a real situation before the lesson starts, so nobody has to warm up on your time.

Homework between classes

One link, one scenario, one clear task. You see who completed it and where the conversation broke.

Exam speaking practice

Situations built around the tasks of a speaking exam, with the pressure of a partner who answers back.

Mixed-level groups

The same situation at two levels, so one group can work on one topic without splitting in half.

From the catalogue

Three Scenarios You Could Assign Tomorrow

Every scenario carries a communication goal, a level and a result screen, so you always know what the task was meant to teach.

Bring Sparrway Into Your Next Lesson

Book a short demo and we will walk through assigning a scenario, reading the results and building your own task in the editor.

Learn through stories. Create your own. Connect with the world.